Current Articles

Goodbye Deponia

Goodbye Deponia

Goodbye Deponia is the third and final game of the Deponia trilogy from Daedalic Entertainment, following the release of both the original Deponia and the sequel Chaos on Deponia. While the game can be played as a standalone adventure, I strongly advise playing both of the previous games first so to better understand the evolving mythos of this series, particularly of the deep history underlying…

review  Posted by Mervyn Graham.
The Night of the Rabbit

The Night of the Rabbit

The Night of the Rabbit is an interesting point-and-click adventure game from veteran German development studio Daedalic Entertainment. Aside from being a fantasy fable, the game is also a Bildungsroman—a coming-of-age story about a remarkable young boy whose fantastical imagination takes him on a personal journey, both within and without. The game features an eclectic cast of quirky characters…

review  Posted by Davide Tomei.
The Inheritance

The Inheritance

The Inheritance (also known as The Inheritance: Scott Adams Bible Adventure #1) is the first game from famed text adventure designer Scott Adams after a hiatus of more than a decade. Adams cofounded Adventure International in 1978 and rose to prominence at the dawn of the home computer era in the late 1970s and early 1980s, when text adventure games released by the developer such as…

review  Posted by Matt Barton.
Prince of Persia 2: The Shadow & the Flame

Prince of Persia 2: The Shadow & the Flame retro

Prince of Persia 2: The Shadow and the Flame, released in 1993, is the sequel to Prince of Persia created by famed video game designer and filmmaker Jordan Mechner. The game is part of the original Prince of Persia trilogy that also includes Prince of Persia released in 1989 and Prince of Persia 3D released in 1999. The original Prince of Persia is among the first video games to use…

review  Posted by George Souvatzidis.
Crystal Key 2: The Far Realm

Crystal Key 2: The Far Realm retro

Released in 1999, the original Crystal Key was a surprise commercial hit despite being panned by many critics. Not surprisingly, The Adventure Company (the original game's publisher) was keen to capitalize on this success by releasing a sequel. Aptly titled Crystal Key 2: The Far Realm, this sequel was jointly developed by Earthlight Productions (the original game's developer) and Kheops Studio.

review  Posted by Gustavo Calvo-Simmons.

Past Favorites

Adventure game puzzles: unlocking the secrets of puzzle design

Adventure game puzzles: unlocking the secrets of puzzle design

For a lot of games, you can figure out most of what you need to know about them from simply looking at an in-game screenshot or watching a gameplay trailer. With a quick glance at the head-up display and the quality of the graphics, you can get a good sense of what kind of monster killing mayhem you will be engaging in and what kind of experience you will likely get from playing the game.…

feature  Posted by Mark Newheiser.
The rise and fall of Full Throttle: a conversation with Bill Tiller

The rise and fall of Full Throttle: a conversation with Bill Tiller

Playing Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also…

feature  Posted by Marshall Ratliff, Philip Jong.
Roberta Williams

Roberta Williams

No adventure game designer had ever achieved the level of success as Roberta Heuer Williams (Roberta Williams) had. Born in 1953, she and her husband Ken Williams co-founded On-Line Systems, which later became Sierra On-Line, when she was only 26. Mystery House, which she wrote in 1979, was the first graphic adventure game ever created for the PC. Her portfolio of games, spanning over nearly 20…

interview  Posted by Philip Jong.

Random Picks

The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy retro

In 1984 during the golden age of Infocom when interactive fiction is king, Douglas Adams is asked to write a text adventure game based on his popular BBC sci-fi series The Hitchhiker's Guide to the Galaxy. Intrigued by the possibility that computers can tell stories, he readily agrees. The game he has created with Infocom is The Hitchhiker's Guide to the Galaxy, based on his book series of the…

review  Posted by Joshua Mintzer.