Current Articles

Prominence

Prominence

At first glance, Digital Media Workshop may appear to be merely just another nondescript production company based in Long Island, New York. Founded by Mike Morrison, the company has actually been in operation since 1997, specializing in audio and video media productions such as music and video digital editing, recording, and mixing. Other services that the company provides include 3D design and…

preview  Posted by Mervyn Graham.
Ryan Henson Creighton

Ryan Henson Creighton

It was hard to imagine an intrepid boutique game developer working with his young daughter to develop a kids' game during an indie game developer jam event that subsequently received worldwide media attention and charmed the entire gaming community at large. It was exactly what happened to Ryan Henson Creighton of Untold Entertainment with his daughter Cassie and a casual game that they created…

interview  Posted by Philip English, Philip Jong.
I'm Not Alone

I'm Not Alone

Pix Rev is an obscure and little-known game development company based in Naples, Italy. Formed in 2008, the developer has since released only a single computer game to date—an equally obscure and little-known horror action adventure game titled I'm Not Alone. At the core, I'm Not Alone is a bland third-person horror survival game. You play the protagonist role of Patrick Weber, a psychic medium…

review  Posted by Mervyn Graham.
Nancy Drew: Treasure in the Royal Tower

Nancy Drew: Treasure in the Royal Tower retro

Nancy Drew: Treasure in the Royal Tower is the 4th game in the Nancy Drew game series developed by Her Interactive. Like the other games in the series, this game is based on the novel The Treasure in the Royal Tower by Carolyn Keene (a pseudonym used by the book's publisher, Stratemeyer Syndicate) and first published in 1995. Although Her Interactive has targeted the game towards girls with the…

review  Posted by Bregje van Ederen.
The Whispered World

The Whispered World

Development of The Whispering World could be told as a story of perseverance, determination, and insight of a singular game designer with an admirable dream. In 2004, art student Marco Hüllen chose "The Whispered World" as the topic of his diploma thesis. After graduating in 2005, Hüllen continued development of his project as a game with support from the short-lived publisher Bad Brain…

review  Posted by Mervyn Graham.

Past Favorites

Adventure game puzzles: unlocking the secrets of puzzle design

Adventure game puzzles: unlocking the secrets of puzzle design

For a lot of games, you can figure out most of what you need to know about them from simply looking at an in-game screenshot or watching a gameplay trailer. With a quick glance at the head-up display and the quality of the graphics, you can get a good sense of what kind of monster killing mayhem you will be engaging in and what kind of experience you will likely get from playing the game.…

feature  Posted by Mark Newheiser.
The rise and fall of Full Throttle: a conversation with Bill Tiller

The rise and fall of Full Throttle: a conversation with Bill Tiller

Playing Full Throttle is like tasting a rich bowl of roadhouse chili filled to the rim with biker gangs, chick mechanics (covered in engine grease too), and truckers with badass tattoos. An action packed, comical (albeit short), animated graphical adventure set in the backdrop of an apocalyptic future, Full Throttle touches on the subculture of motorcycle gangs and their steel horses. It is also…

feature  Posted by Marshall Ratliff, Philip Jong.
Roberta Williams

Roberta Williams

No adventure game designer had ever achieved the level of success as Roberta Heuer Williams (Roberta Williams) had. Born in 1953, she and her husband Ken Williams co-founded On-Line Systems, which later became Sierra On-Line, when she was only 26. Mystery House, which she wrote in 1979, was the first graphic adventure game ever created for the PC. Her portfolio of games, spanning over nearly 20…

interview  Posted by Philip Jong.

Random Picks

The Tales of Bingwood Chapter I: To Save a Princess

The Tales of Bingwood Chapter I: To Save a Princess

In the best tradition of adventure games inspired by LucasArts of yesteryears, The Tales of Bingwood is an episodic indie adventure that tells the story of a fisherman's son who becomes a hero when he saves the royal princess from the evil wizard. While it is true that The Tales of Bingwood is not strictly a LucasArts adventure clone, its retro graphics and SCUMM (Script Creation Utility for…

review  Posted by Gustavo Calvo-Simmons.